# Tweets From UX Links

## Metadata
- Author: [[@uxlinks on Twitter]]
- Full Title: Tweets From UX Links
- Category: #tweets
- URL: https://twitter.com/uxlinks
## Highlights
- Excellent Design Thinking Process Diagram 🚀🔖
What is Design Thinking?
Design Thinking is a design methodology that is used for solving design problems using human-centric approach. It allows to tackle ill-defined and complex user problems and provide creative and effective… https://t.co/vrH3rgJy2r https://t.co/O91mjXWhd4
 ([View Tweet](https://twitter.com/uxlinks/status/1676488242223366145))
- Interesting Design Research Framework to improve your Product Design UX
Design research?
"When I say design research I mean asking and answering questions in a systematic way in order to make more intentional and informed decisions about planning and creating new things and ways… https://t.co/SuYkAN2ltc https://t.co/Xj9HQo5MvT
 ([View Tweet](https://twitter.com/uxlinks/status/1678305229844905984))
- **Learn about the Key UX research methods, how and when to use them! 🔥👇
**Wh**at are UX research methods?
U**ser experience (UX) research methods are different ways of generating insights about your users, their behavior, motivations, and needs. You can use methods like user interviews, surveys, focus groups, card sorting, usability testing to identify user challenges and turn them into opportunities to improve the user experience.
UX research methods include user interviews, card sorting, surveys, usability testing, and more. We’ll go into more detail about the top methods and when to use them later in this chapter. If you'd prefer a quick overview, check out the video below. Or, keep reading for an in-depth guide to each method (plus a bonus technique).
Overview:
Th**e most common types of user research
**Qu**alitative vs. quantitative
A**ll research methods are either quantitative or qualitative. Qualitative research focuses on capturing subjective insights into users' experiences. It aims to understand the underlying reasons, motivations, and behaviors of individuals. Quantitative research, on the other hand, involves collecting and analyzing numerical data to identify patterns, trends, and significance. It aims to quantify user behaviors, preferences, and attitudes, allowing for generalizations and statistical insights.
At**titudinal vs. behavioral
A**ttitudinal research is about understanding users' attitudes, perceptions, and beliefs. It delves into the 'why' behind user decisions and actions. It often involves surveys or interviews where users are asked about their feelings, preferences, or perceptions towards a product or service. It's subjective in nature, aiming to capture people's emotions and opinions.
Behavioral research is about what users do rather than what they say they do or would do. This kind of research is often based on observation methods like usability testing, eye-tracking, or heat maps to understand user behavior.
Ge**nerative vs. evaluative
G**enerative research is all about generating new ideas, concepts, and insights to fuel the design process. You might run brainstorming sessions with groups of users, card sorting, and co-design sessions to inspire creativity and guide the development of user-centered solutions.
On the other hand, evaluative research focuses on assessing the usability, effectiveness, and overall quality of existing designs or prototypes. Once you’ve developed a prototype of your product, it's time to evaluate its strengths and weaknesses. You can compare different versions of a design or feature through A/B testing—ensuring your design meets user needs and expectations.
Th**e best UX research type?
T**he best research type varies depending on your project; what your objectives are, and what stage you’re in. Ultimately, the ideal type of research is one which provides the insights required, using the available resources.
For example, if you're at the early ideation or product discovery stage, generative research methods can help you generate new ideas, understand user needs, and explore possibilities. As you move to the design and development phase, evaluative research methods and quantitative data become crucial.
Re**ad the full post: **https://t.co/mRhuUCWVlN…
<a href="https://twitter.com/mazedesignHQ">@mazedesignHQ</a>
#ui #ux #uidesign #uxdesign #userexperience #uxui #productdesign #prototyping #uxresearch #usabilitytesting #usertesting #research #userresearch #design #designresearch #digital #designthinking #webdesign #appdesign #uxprocess #uxstrategy #agile #mvp #business<img src='https://pbs.twimg.com/media/F-ekQixXgAA7DYy.jpg'/> ([View Tweet](https://twitter.com/uxlinks/status/1722525994785874287))
- A product design process for the real world 🔥🔥
Product designers have never had so many tools and techniques at our disposal to help us do our job. Research, journey maps, Figma, code, Keynote, data analysis… the list is huge and keeps growing. With so many options, how do we know which ones to use for our projects and when?
Product Design Process
I think about my design process not as a mandatory set of actions for every project, but rather a reference and a prompt I can use to either do a task or understand why it can be skipped. Like a carpenter’s toolbox, it’s helpful to remember what tools are available, and how and when they’re helpful.
Phases:
Discovery
The goal of this phase is to help identify a problem statement, frame the problem, and gather enough evidence so we can confidently move forward into the ideation phase.
Potential activities:
- Make observations
- Proto-Personas
- Journey mapping
- Service blueprint
- Contextual inquiry
- Generative research
- Task analysis
- UX tear downs
- Stakeholder / SME interviews: Und
- Data analysis
- UX canvas
Definition
By defining a problem, stating a goal, and articulating success metrics, the team has helped define some guardrails to design within. Time in this phase can vary depending on the problem and how strongly the team feels about the solution.
Potential activities:
- Break down the project
- Problem prioritisation
- Design sprint
- Design workshop
- Rolling research
- Wireframes & prototyping
- UI design & prototyping
- User testing
- Design reviews
- Manage up and around
Development
Product designers are responsible for the design that ends up in the product. For some designers that means creating a detailed design spec, for others it means pushing code directly. Regardless of your direct involvement in code, take an active role in working alongside engineering to implement designs as envisioned.
Potential activities:
- Finalize design details
- Proactively QA designs
- Maintain documentation, update artwork
- (For teams with a design system) Create new components
Great insights by <a href="https://twitter.com/TedGoas">@TedGoas</a>
Read the details here:
https://t.co/TEOzkaFYvF
#ui #ux #uidesign #uxdesign #userexperience #uxui #productdesign #prototyping #uxresearch #usertesting #research #userresearch #design #digital #designthinking #webdesign #appdesign #uxprocess #uxstrategy #agile #mvp<img src='https://pbs.twimg.com/media/GC01vEFWMAAYjNb.jpg'/> ([View Tweet](https://twitter.com/uxlinks/status/1742107719543255083))