# Tweets From Tim Urban ! [ rw-book-cover] (https://pbs.twimg.com/profile_images/378800000096549990/2b5b8a614e16b1527ebb75e1a7266d85.jpeg) URL: https://twitter.com/waitbutwhy Author: @waitbutwhy on Twitter ![rw-book-cover](https://pbs.twimg.com/profile_images/378800000096549990/2b5b8a614e16b1527ebb75e1a7266d85.jpeg) ## AI-Generated Summary None ## Highlights > Allow me to explain this absurd thing on my head (made by a 3D printer, not Apple). > I am possibly the only person on Earth who uses the Apple Vision Pro 20+ hours a week. As a writer, it's just such a MASSIVE upgrade to go from sitting in an office looking at a 32-inch monitor to sitting on a mountaintop, totally immersed and undistracted, looking at a 50-foot screen. There's just one problem: the idiotic way Apple designed their headset, all the weight sits your face. This is uncomfortable and was on the way to making me look 80 years old. > My friend [jcoon1800](https://twitter.com/jcoon1800), also appalled by Apple, designed a solution: a headset that redistributes the weight from the face to the top and back of the head. The headset is now not touching my face *at all—*it hovers a millimeter off the skin. This is WORLD'S more comfortable, causes no skin damage, and can be worn for hours with no issue—way better than even the lightest headsets I've worn. > This isn't an ad and the headset isn't for sale. I just needed to say: The fact that one dude managed to figure this out and Apple somehow did not boggles my mind. [apple](https://twitter.com/apple) please talk to Jonathan and get your shit together. VR, even with a big heavy headset, does not have to be uncomfortable! It's all in the design. > ([mkbhd](https://twitter.com/mkbhd) get in touch, you need to try this.) > ![](https://pbs.twimg.com/media/GkGyau8XQAAxFtU.jpg) ([View Tweet](https://twitter.com/waitbutwhy/status/1891989494875750600))